Jon Solmos
Jon Solmos
Character Artist
Chicago, United States

Summary

- Over 8 Years of experience in the game industry
- Strong ability to create High and Low Polygon, PBR compliant character assets
-Strong knowledge of ZBrush, 3ds Max, Maya (Xgen), Substance Painter, Unity, Marmoset Toolbag and Photoshop
- Experience with problem solving and creative solutions
- Thrives in collaborative team environments
- Solid understanding of the various art and tech aspects of the production pipeline
- Great time management with ability to complete tasks independently and deliver work on time
- Strong knowledge of lighting and composition

Resume PDF

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Skills

3D ModelingCharacter ModelingDigital SculptingLow-poly ModelingHigh-poly ModelingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Xgen
Xgen

Productions

    • Video Game
      Golden Gloves VR
    • Year
      2024
    • Role
      Character Artist
    • Company
      EngineRoom VR
    • Video Game
      Battle For Middle Earth II - Rise of The Witch King
    • Year
      2006
    • Role
      3D Artist
    • Company
      BreakAway Games

Experience

  • Character Artist at Engine Room VR
    Tulsa
    April 2022 - July 2025

    Character Artist - Remote Based contract position at Engine Room VR

    ~ Modeling, sculpting and texturing of 3D characters for VR boxing game

    ~ Created multiple facial Blend shapes for integration with motion capture software

    ~ Testing game assets and resolving issues in Unity game engine