- Over 8 Years of experience in the game industry
- Strong ability to create High and Low Polygon, PBR compliant character assets
-Strong knowledge of ZBrush, 3ds Max, Maya (Xgen), Substance Painter, Unity, Marmoset Toolbag and Photoshop
- Experience with problem solving and creative solutions
- Thrives in collaborative team environments
- Solid understanding of the various art and tech aspects of the production pipeline
- Great time management with ability to complete tasks independently and deliver work on time
- Strong knowledge of lighting and composition
Character Artist - Remote Based contract position at Engine Room VR
~ Modeling, sculpting and texturing of 3D characters for VR boxing game
~ Created multiple facial Blend shapes for integration with motion capture software
~ Testing game assets and resolving issues in Unity game engine